The use of virtual environments to prevent or treat behavioral addictions: A systematic review.
Nelson Bruno de Almeida Cunha, Miguel Peixoto, Artemisa R Dores
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In 30 seconds
This systematic review evaluated the effectiveness of Virtual Reality (VR) and Augmented Reality (AR) interventions for preventing and treating Gambling Disorder (GbD) and Gaming Disorder (GmD) in a population of 498 individuals. The review found that multiple VR therapy sessions significantly reduced craving and anxiety in GbD, while VR/AR interventions improved symptoms and coping skills in GmD, highlighting the potential of immersive technologies in addiction management.
Key findings
- Multiple VR therapy sessions significantly reduced craving and anxiety in Gambling Disorder.
- VR/AR interventions reduced symptom severity and gaming time in Gaming Disorder.
- Immersive technologies enhanced self-regulation and reduced addictive behaviors across both disorders.
Why it matters
Understanding the role of VR and AR in treating behavioral addictions is crucial as these technologies may offer innovative, effective strategies for prevention and management, addressing limitations of traditional approaches.